Why study this course?
Our Games Programming BSc degree will enable you to develop the specialist knowledge and key skills needed to join this thriving industry. You’ll be joining a supportive and friendly community of highly motivated games students who work hard to achieve their goals.
More about this course
You’ll start by building a strong base in C++ programming, with mathematics and physics for game development, as well as gaining skills in console hardware architecture and game design. As you progress through the degree you’ll use different graphics libraries and engines to make 2D and 3D games.
You’ll develop specialist skills in physical computing, virtual reality and artificial intelligence while becoming proficient in a range of relevant programming and scripting languages.
Each year there are core modules on this course that enable artists and programmers to work together and achieve common goals – designing and producing innovative games. This aspect of the student experience is highly commended by our games industry partner TIGA and our industry steering group, as it mimics professional practice.
Accreditation of Prior Learning
Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course.
Modular structure
The modules listed below are for the academic year 2022/23 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
Year 1 modules include:
Computer Gaming Hardware Architectures (core, 30 credits)
Game Design and Development (core, 30 credits)
Game Programming (core, 30 credits)
Logic and Mathematical Techniques (core, 30 credits)
Year 2 modules include:
Advanced C++ for Games (core, 30 credits)
Augmented Toy Development (core, 30 credits)
Game Engine Development (core, 30 credits)
Graphics and Shader Programming (core, 30 credits)
Year 3 modules include:
Artificial Intelligence (core, 15 credits)
Artificial Intelligence for Games (core, 15 credits)
Creative Technology Project (core, 30 credits)
Networking for Games (core, 15 credits)
Prototype Development (core, 30 credits)
Research Related Learning (alternative core, 15 credits)
Work Related Learning for Games and Animation (alternative core, 15 credits)
Where this course can take you
Completing this degree will open up many job opportunities within the games and entertainment industry. Upon graduating you could find employment as an animator, games developer, games designer, software engineer, visual effects artist, applications developer or a multimedia programmer.
Previous graduates have taken up positions at employers including Sky, BBC, ITV, Sega, Lionheart, Rare, Rocksteady, Media Molecule, Football Superstars and Sports Interactive.