Why study this course?
The Games Animation, Modelling and Effects (GAME) BSc course is an innovative undergraduate degree that will provide you with the creative skills needed by the games industry.
As an artist you will develop your computer graphics skills, both artistically and technically. You’ll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering.
A number of core modules are provided as part of the degree, to enable game artists and game programmers to work together so they can achieve common goals: such an approach is fundamental to the workflow within the games industry. In addition, both groups will also work with each other using their specialist art/programming skills to design and produce joint collaborative games.
Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.
More about this course
Designed with computer games professionals, as well as games industry body TIGA – this innovative degree will enable artists to develop their computer graphics skills, both artistically and technically – including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX).
With this undergraduate degree, you’ll gain an excellent education in the area of games design and development. Each module has been designed with your computer games career in mind.
As well as exploring specialist artistic skills (concept artwork, 2D/3D assets, character models, animation, textures, VFX and rendering) you’ll also develop problem solving, communication skills, and an awareness of the ethical responsibilities that a technical artist must consider.
There will also be opportunities for artists to collaborate with programmers on joint projects, as well as internships with external clients, giving you the chance to build up your portfolio and gain hands-on experience.
Guest lecturers will be available to supplement course delivery by providing specialists knowledge and expertise. There are also many placement opportunities and we have a strong list of professionals from games companies who visit us to share their tips, techniques and knowledge.
This undergraduate degree:
- is relevant to the needs of the computer games industry, with the focus on exposing you to the latest developments in creative technologies for computer games (animation, modelling, graphic design, and effects)
- develops your analytical and practical skills, associated with the design and implementation of graphics for computer games from an artistic perspective
- Enhances your creative and technical skills, to fully prepare you for design/creative careers within the computer games industry.
Key skills covered on the course
Visual Effects (VFX) workflow
You’ll learn how to design and implement visual effects (VFX) in Houdini and Maya, how to composite VFX and 3D content in real life footage in NUKE and how to create procedural content in Houdini to be integrated in Unreal Engine.
Character artist workflow
After studying human anatomy in great detail you’ll go on to design and model characters in Maya and sculpt characters in ZBrush. You’ll also create realistic clothing in Marvelous Designer and texture your character in Substance Painter and Substance Designer. Finally, you’ll learn how to rig your character in Maya to get it ready for animation.
Environment/ hard-surface modeler workflow
This will see you design and create environmental assets in Maya, Zbrush and Houdini (such as buildings, furniture, weapons, tools etc.) You’ll then learn how to texture your assets in Substance Painter and Substance Designer.
Animator workflow
You’ll learn the principles of animation on which all classic animation works are based. You will first learn how to design and create animations in 2D with Adobe Creative Cloud software, before progressing on to animating mechanical objects and characters in 3D with Maya. Additionally, you’ll learn how to export your animation and integrate them in Unity and Unreal Engine, and how to utilise them in order to create in-game cut-scenes. Finally, you’ll integrate your 3D animations with real life footage using NUKE.
Game Designer / Level Designer workflow
You will study the principles of game and level design, and you’ll be working in teams with our Games Programming BSc students in order to design, project plan and implement your own games. You’ll learn how to optimise your game assets and design levels for games built with DirectX, Unity and Unreal Engine.
Technical Artist workflow
You’ll be given the option to learn scripting in C# for Unity, MEL and Python for Maya. You will also have the opportunity to learn visual programming in Unreal Engine, the Bifrost graph editor in Maya and procedural asset generation in Houdini.
Concept Artist workflow
Studying essential elements of art and the principles of design, you’ll learn perspective and the use of Photoshop and Illustrator. You’ll draw human anatomy in great detail as part of your studies and practice drawing each visible muscle. For all your 2D and 3D work you’ll draw concept art and then select one of your concepts (if you are working within a team, via a discussion) to refine in more detailed drawings. Additionally, you will draw detailed and properly aligned character sheets and/or object blueprints to be utilised in Maya as reference for 3D modelling.
A number of core modules are provided as part of the degree to enable game artists and game programmers to work together so they can achieve common goals: such an approach is fundamental to the workflow within the games industry. In addition, both groups will also work with each other using their specialist art/programming skills to design and produce joint collaborative games.
Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.
Accreditation of Prior Learning
Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course.
Modular structure
The modules listed below are for the academic year 2022/23 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.
Year 1 modules include:
3D Modelling (core, 30 credits)
Digital Design and Image Making (core, 30 credits)
Game Design and Development (core, 30 credits)
Introduction to Drawing and Animation (core, 30 credits)
Year 2 modules include:
Advanced 3D Modelling and Animation (core, 30 credits)
Augmented Toy Development (core, 30 credits)
Modelling and Texturing (core, 30 credits)
Moving Image and VFX (core, 30 credits)
Year 3 modules include:
Advanced CGI Techniques (core, 15 credits)
Creative Technology Project (core, 30 credits)
Games Asset Development (core, 30 credits)
Visual Effects for Computer Graphics and Games (core, 30 credits)
Research Related Learning (alternative core, 15 credits)
Work Related Learning for Games and Animation (alternative core, 15 credits)
Where this course can take you
This degree programme prepares you for a range of job roles, including concept artist, technical artist, graphics designer to technical asset artist, character/model builder, texture artist, character animator, environment artist, VFX artist etc.